package Renderer;
public enum AttributeT {
attr_position(0), // This defines the attribute indices for our particular
// shader.
attr_normal(1), // This must be kept in sync with the string list in the .m
// file.
attr_color(2), attr_transform_x(3), attr_transform_y(4), attr_transform_z(5), attr_transform_w(
6), attr_color_current(7), attr_color_compliment(8), attr_texture_mix(
9), attr_count(10);
/**
* @uml.property name="value"
*/
private int value;
private AttributeT(int value) {
this.value = value;
}
/**
* @return
* @uml.property name="value"
*/
public int getValue() {
return value;
}
}